Gold Submission Complete – Final Build and OBS Playthrough

Gold Master is complete! My final submission includes a fully playable, narrative-driven adventure game featuring a completed environment, functioning gameplay systems, and integrated visual effects. Every room has been modeled, lit, and set-dressed using modular assets created in Maya, detailed sculpts from ZBrush, and texture work pulled from my custom tiling set. The project was packaged and submitted with full cinematic sequences, dialogue, and voiceovers.

The final particle system, which was built using Niagara and Blueprint logic, now plays dynamically in-game. It responds to player input and scene events and has been optimized for performance without compromising style. I also created a looping EXE for VFX testing and verified all content against course guidelines. All debug elements, temporary content, and unused files have been removed from the final build.

To wrap things up, I recorded a full playthrough using OBS and submitted the video along with the packaged game files. The project hits a stable 30+ fps in all rooms and runs without errors. This has been one of the most challenging and rewarding semesters so far, and I’ve learned a ton about balancing creativity with technical execution. Excited to take what I’ve learned into future projects!

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Summer Skill Building – Figure Drawing, Boss Modeling, and Lighting Experiments

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Final Art Pass and Particle System Integration